It’s High Doom

My contributions

  • Runtime creation of enemies
  • Arenas
  • Doors and Keys
  • Network Backend
  • Networking features
  • Wwise
  • Launcher

Project details

Development time: 10 weeks 50%

Made in: our own Engine(DX11), C++

Team size: 15

Programmers: 8
Artists: 5
Level Designers: 2


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