Shots for the dead

My contributions

  • AI for the enemies
  • Weapons
  • Projectiles
  • Check points
  • Check point reset system

Project details

Development time: 8 weeks 50%

Made in: The Game Assembly’s own 2D engine, C++

Team size: 13

Programmers: 7
Artists: 4
Level Designers: 2


Bildgalleri


Videoklipp